FRAMEWORK FOR GAMIFICATION BASED E-LEARNING SYSTEMS FOR HIGHER EDUCATION IN EGYPT

Document Type : Original Article

Author

College of Computing & Information Technology (CCIT) Arab Academy for Science, Technology, and Maritime Transport (AASTMT)

Abstract

With gamification, design elements known from games can be used in several
ways;Businesses have begun to use gamification to enhance profitability, staffhave turned work into a
game in order to reduce the monotony, serious applications like work and education are being started
using mechanisms borrowed from game design, by adding elements from games into non-game elearning
applications. This study aims to identify how the elements of gamification affect user
experienceand increase their engagementwith registered subjects. Through a dynamic question
selection approach based on the gamification tactics, the real exams of a number of students showed the
improvement of their knowledge acquisition by 55% over the traditional examination approaches.

Keywords